![]() If your model is symmetrical then make sure enable this button during unwarping the UV map for your model and also enable Polygroups tab of this panel so that I can understand that unwrapping should work on separated poly groups. We have Symmetry and Polygroups tab here. Click on it to open its parameters panel. Here in the dropdown list of it, we have UV Master Plugin. Now go to Zplugin menu of the menu bar which is top of the working screen and click on it. Now press the Ctrl + W button on the keyboard for assigning a poly group to the selected area. ![]() Execute five useful macros clicking their buttons: autogroup and color, group all visible and mask it all, display all the geometry connected to a polygon and group it, group what is masked and keep the mask, or group by UVs and join the similar UVs together in a same group (something very useful for characters, furniture, and everything that is symmetrical).My symmetry mode was on so it masked both sides of the cube. ![]() Fill your object with the selected color or colors based on its groups. Set the polyframe display mode with click on icons, in a fast and easy way. ![]() Set a checker pattern or remove it with a click, for visualizing how UV maps are placed, so you can decide your groups based on that. ![]() Save time and concentrate in the most creative part of grouping and modeling! With Easy Groups you can do everything faster and better. This is a very important task in ZBrush, as these polygroups can be used for selecting parts of your mesh, and make important actions when modeling.Įasy Groups joins useful functions for grouping, and adds visual buttons and macro actions to your arsenal of tools, in a neat and organized interface. Easy Groups is a plugin for ZBrush for making polygroups. ![]()
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